A new write-up was released today on Saluki Times. The photograph of David playing the video game showed some genuine emotion.
A “professor of games” is developing software that will allow teachers to correct students’ mistakes as they make them.
“Research tells us that repeated mistakes will become entrenched, and correction at a later point can become costly,” said C. Sebastian Loh, who teaches in the Department of Curriculum and Instruction at Southern Illinois University Carbondale.
“I have taken that idea into games used for learning and training. This software can track players within the game world and show where they are and what they are doing in that environment. As a result, an instructor can be notified about a mistake early enough to help trainees correct any mistakes before they become habits.”
Loh’s research focuses on his twin interests in performance assessment and the fantastical computer-generated worlds where millions of alter-egos, known as avatars, live — and oft times die….
As with any kind of training, the key question in computer-aided instruction is: What did the student actually learn? Most assessments come when training ends. Loh himself has developed software that pulls data from gaming sessions once they’re done to pinpoint performance progress, strengths and weaknesses. But because these tools come into play at the end of the training, trainees may have spent as much as 60 hours making mistakes and worse, repeating them.
“That time is wasted,” Loh said…








