I mentioned in the last post that there will be publishable papers based on the new breakthrough…. The first one is now out of the door…
Below is the abstract. In this experiment, we (my coauthor/students and I) once again made full use of Information Trails to capture data in the game. Once you have a system to do this, capturing data and analyzing them simply become a workflow of research.
As traditional face-to-face assessment techniques do not transfer well into the virtual environments, researchers are required to devise new tools and methodologies to better assess game-based learning (GBL). Tracing learners’ in-game actions using in situ data collection is an innovative and unobtrusive way to measure learners’ performance for GBL assessment. In this study, we introduce the use of string similarity to compare GBL players’ actions with that of the expert, in order to predict and differentiate experts from novices based on the similarity of their in-game actions. Our findings indicate this approach to be viable not only as an empirical assessment method, but also for the differentiation of experts from novices and performance ranking of players in GBL assessment.


The 2012 Horizon Report will be released soon, at the Educause Learning Initiative conference sometime this month. Like last year, the report points to 6 emerging technologies to watch with the best potentials for teaching, learning and training.