Research Projects

[Research Projects » Games We Made]

Measuring Learning Performance within a Virtual Environment

(SIUC Human Subject Protection Assurance Number: FWA00005334)

The Lost World (2015)

Aim: In this serious game, we extended our game development into Unity3D. Participants will use advanced planning and real-world tools to try and meet in-game learning objectives (cognitive, procedural and motor skills).

Synopsis: You are preparing for the upcoming World Orienteering Championship. Do you have the map-reading skills and route planning ability to emerge as this years’ winner?

The Lost World (under development) – by doctoral student I-Hung Li.

The Lost World (under development) – by doctoral student I-Hung Li.

Guardian 2 (2013)

Aim: In this serious game, we are trying to establish if advanced planning changes how a person make decision. Participants must make advance planning (cognitive) to meet a goal using procedural and motor skills. In version 2.2 of the game, we included a psychological measurement instrument (Decision Making Inventory, DMI) – a first in the history of serious games – to measure the decision making style of play-learners. We will use eye tracking to measure user behavior as play-learners interact with the DMI.

Synopsis: It’s time for you to join the rank of the village’s Guardians. All you need to do is to pass the qualifying test. But wait, since your old man held the record to the Guardian challenge, you are also given the chance of your life to break his record. It sure is tough to be the Champion’s kid… Do you have what it takes to be the new Champion?

Screenshot from the game: Guardian 2 (2013), by Dr. C. Sebastian Loh

Screenshot from the game: Guardian 2 (2013), by Dr. C. Sebastian Loh

 

Escape From The Maze (2012)

Aim: Individuals must learn to navigate a maze and find the best escape route under time pressure. This game contains a procedural learning task where we measure participants’ performance to see if there is a change in competency level and behaviors when they must perform a series of tasks repeatedly to reach a goal.

Synopsis: You have watch the Great Escape reality TV on TNT, haven’t you? A local rich man is holding an Escape from the Maze compe­ti­tion in his castle. Do you have the wits and the speed to emerge as the winner? Unlike the reality show, you will be by yourself and there will be no one to help you. The crite­ria for winning is strin­gent and there are even rumors of deadly traps. Will you survive the ordeal?

Escape from the maze

Screenshot from “Escape from the Maze”: by Dr C. Sebastian Loh

 

Guardian (2010)

Aim: Individuals must learn to navigate several checkpoints and problem solve to reach the final goal. We used the data in this game to differentiate novice players from expert players.

Synopsis: You have just turn 18! That means the time has come for you to join the rank of the village’s Guards. There is just one problem, you must pass a test to qualify. No, it is not a pen-and-paper test (how boring is that), but an outdoor challenge. Will your train­ing put you at the top to make you one of the village’s elite guards? There are many tasks to be completed. Can you obey an order, show initia­tives and keep your wits with you? There will be a birth­day party for you tonight, will you disap­point your friends and family, or will there be a grand celebration?

Screenshot from the game: Guardian (2010) by Dr. C. Sebastian Loh

Screenshot from the game: Guardian (2010) by Dr. C. Sebastian Loh