After two months of planning and several weeks of crazy coding/scripting, my research team has finally put together a game for the 2nd Annual Serious Games Challenge and Showcase at I/ITSEC. I must say I learned a lot. Before, I was able to put together a story, and even build the set. But when it comes to scripting, I am no help… But now, I must say I can script pretty decently.
For the last 3 days, I was basically fitting all seven areas together. Due to time constraint, instead of sending it off to the team for any inspection and correction, I decided to rewrite about 80% of the scripts (well, because I messed up). The process nearly killed me as I had to pull an all-nighter. I finally postmarked it by 10.30am my time (11.30am EST). Now, considering the deadline being 12.00 noon EST, that was cutting it really close!
Still like I said, now I feel I have finally earn the rite of passge. I can boldly call myself a developer (and I have done game design from the beginning to finish). So, I am one of them now. I believe this is what separate instructional designers who talks about game design, from instructional designers who have done game designs.
Now to put all that behind me, and wait for the outcome of the judging/selection.
Oh, the story? It’s about saving a young girl from a mysterious illness… and the name of the Mod is aptly, “Saving Adryanee.”
