Archive for September, 2008

17
Sep

BCS presentation

I did a presentation with the Brain & Cognitive Science group of the Department of Psychology today. We had some very interesting exchanges. I was rather surprised that they let me finished all the slides before asking questions. ;-) (I was warned beforehand that I may not make it past slide #4.)

Majority are graduate students, but there were several faculty. Eric Jacobs seemed interested in the Information Trails platform. I feel good about the presentation, and hopefully we (Michael Young, Eric Jacobs and myself) will get to do more together. Given the close proximity, it would be a shame not to collaborate.

Anyhow, they called it the “BCS Prosem”. I wonder if it means Professional Seminar?)

17
Sep

ISPI

While searching for information on the Center for Programmed Instruction, I came across this rather interesting history of ISPI [from http://www.icodap.org/ispi/ispihist.htm].

The origins of International Society for Performance Improvement (ISPI) are intricately related to the formation of a series of fledgling groups coping with the impact of exploding technology and evolving methodologies in the early 1960’s. In September of 1961, Col Gabriel Ofiesh was appointed by General Briggs, Commander of the Air Force Training Command, to conduct a study of the effectiveness of programmed learning as compared to traditional Air Force instruction methods. The 18 month study demonstrated a 33% reduction in time to mastery with a 9% gain in achievement. The study came to the inevitable conclusion and the rest, as they say, is history.

With significant training time savings and improved performance possible, instructional technologies became the focus for many training-minded professionals. The first meeting of the Programmed Learning Society of South Texas was held in January 1962 with the seven charter members from the research community in the military and local universities: Dr. Gabe Ofiesh, Dr. Mike Zaccaria, Dr. Walt Driskill Dr. David Wark, Capt James Gillespie, Dr. Harold Wren, and Dr. Carlton Downing.

A month later, the group had grown to 39 members and decided to form a national organization to be called the National Society for Programmed Instruction (NSPI). Jack Newman wrote the NSPI Constitution and, as the story goes, the most difficult task was getting the members to agree whether the word “programmed” should be spelled with one or two m’s.

New chapters formed very quickly. Actually, the first official chapter of NSPI came into existence when Hilton Goldman formed the “West Texas Chapter” in May of 1962 and called it “The West Texas Society for Programmed Instruction.” The San Antonio Chapter was not “officially” formed until September 17, 1962 with 75 members and Dr. John Olsen as its first President. San Diego became a chapter in October of 1962 and others followed rapidly.

The NSPI National Executive Office moved to Washington, DC in 1968. Hilton Goldman (who was President of the San Antonio Chapter then), maintained a great deal of interest in the activities related to NSPI and got together with Lt Col Russ Gregory in 1968 to found the Armed Forces Chapter of NSPI. Hilton also obtained the sponsorship of the San Antonio Chapter of an award of a $25.00 Savings Bond for the best education- or training-related project at the annual Alamo Area Science Fair.

With the broadening of instructional technology horizons, the name of the organization evolved to the National Society for Performance and Instruction, then the National Society for Performance Improvement and eventually went international to become the International Society for Performance Improvement (ISPI).

12
Sep

clone wars: Singapore

Clone Wars was made in Singapore!! Wow! Since the first film was shown on the big screen over 30 years ago, “Star Wars” fans have dreamed of the day that gaming could replicate those lightsaber battles between good and evil. Thanks to Nintendo’s revolutionary Wii, that day has come with “Star Wars The Clone Wars: Lightsaber Duel.”
Star Wars: The Clone Wars

Star Wars: The Clone Wars

[Added Sep 29, 2008: Bought the Wii Force Unleashed on 2nd day of release from Best Buy. It even came with a special BB-only item: Force Unleashed T-Shirt. Sweet!]

Wii’s motion sensor controllers allow two players to replicate the moves of Jedis from the recent movie and upcoming CGI TV series. Developer Krome Studios worked with LucasArts and the creators of the CGI series to ensure the game experience remained authentic.

LucasFilm’s Singapore studio, which created “The Clone Wars” movie and TV series, was also responsible for the Nintendo DS game, “Star Wars The Clone Wars: Jedi Alliance.”

LucasFilm is telling ‘The Clone Wars‘ story in two different ways — through a linear, TV format, as well as through an interactive, handheld format,” said marketing manager Gavin Leung.

This collaboration across entertainment mediums allowed ideas to flow freely. Leung said a new battleship called the Devastation in the videogame will be incorporated into a future episode of the TV show.

Way to go! :)

Darth Vader in Force Unleashed

Darth Vader in Force Unleashed

08
Sep

Definition of Games

Below was my thoughts from an old blog dated February 16, 2005. The idea has been developed into a full chapter (along with Luca Botturi) that will soon appear in a new book edited by Chris Miller, Games: Purpose and Potential in Education (2009).
[N.B.: There are two chapters in the book that bears my name, one I co-authored with Luca Botturi, and another one of which I am the single author.]
 

Games: Purpose and Potential in Education

Games: Purpose and Potential in Education

I am reading the chapter in Instructional Media and Technologies for Learning, by Heinich, Molenda, Russell and Smaldino (1999). It’s a very widely used book for IDT students (good book, too), but I find myslef disagreeing with the definition of GAMES provided by respectable leaders in my field.

They said, “A game is an activity in which participants follow prescribed rules that differ from those of real life as they strive to attain a challenging goal.” (pg. 316).
Huh? Where is the fun in doing such an activity? Creating a make believe activity and follow the rules? I believe the heart of GAME should be “FUN” and “entertaining”! No wonder many games played in school are no fun, at all. If the IT textbooks teaches teachers and educators to regard games as activities, games will become another “instruction”: something to be scripted and carried out to the dot. Even my kids will not play a new game if they find it not “FUN.”
Then about simulation, they said, “A simulation is an abstraction or simplification of some real-life situation or process. In simulations, participants usually play a role that involves them in interactions with other people or with elements of the simulated environment.” (pg. 319) Now, wait a minute. While I am agreeable to the definition for simulation, doesn’t the second sentence sounds like a definition for Role-Playing GAMES? I must insist that RPG is game, and not simulation. I also believe the gamers community at large would agree with me. Even the recents SIMS2 and SIMS: Bustin’ Out are games and not Simulation!
I supposed these definitions were accurate as of 5-10 years ago. But the gaming industry has been pushing the envelop and have “changed” the definitions. I do think Heinich, et al should revise the chapter to reflect the new understanding. What scares me is for a group of researchers who don’t play games to begin quoting these words as golden reference in some gaming research papers!!
Come to think of it, it is no wonder that someone at last year’s AECT conference confronted me about the name of the new Special Interest Forum for Instructional Gaming (SIG-IG). The individual felt that the SIF should be called SIF-IGS (gaming and simulation) because “I don’t see any difference between games and simulation.” Hmm, I disagree.