There is no secret that I have been working with Neverwinter Nights (1 and 2) since 2006. Our NWN1 mod, “Arecibo Valley” was debuted at the AECT 2006, while “Saving Adryanee” received its share of the 15-min fame as a Finalist at the 2nd Serious Games Showcase & Challenge! So what have we done with NWN2 since it’s release in 2006 and 3 expansions later?
I am sad to report that NWN2 was much harder to mod. There were a lot of changes in terms of how the WYSIWYG modding tool “mold” landscape – its more like working with Playdough. Many of my team members (including me) faced problems with “exterior” landscaping, to say the least.
A series of other obstacles: such as incompatible graphic driver released by nVidia (breaking up the graphics, or black screens), and various patches that break plug-in hak pack, etc., made our jobs that much harder. Did I also mention the horrible camera system implemented in NWN2?
We never really give up on NWN2 though. To show my support, I have my research assistant ported IT Tracer over to the new game engine. I also tried teaching a game modding class with it, being careful to steer clear from asking students to make outdoor areas. I have even created a full tutorials for the modding class. This Spring, I finally completed the tutorial mod: a simple 1st level, Bard’s Tale-ish story. I had a lot of fun making The Problem in the Cellar, and my students enjoyed it. One of these days, I may just release it to the NWVAULT community for their rating. Well, may be.
The upcoming MODSIM conference gave me some extra motivation, because I really wanted to showcase a V-Lab product there. So, (drum rolls, please) I am happy to announce that a new NWN2 mod has been completed!
The Guardian was completed around end of August, but the bug elimination process took another 3 more weeks of our time. During that period, my team tested the mod a good 8-10 rounds, and I am confident that about 98% of the script errors and ‘bugs’ have been eliminated.
The game mod contains just one single jungle area — a rather difficult scene to mod using NWN2 because the “trees” made much demand on both the game engine and CPU. Luckily I now have an Intel i-7 in the office, and a AMD quad core at home. About the storyline, I am sorry I can’t give it away just yet, because it is also a mod 4 research and I will be collecting data with it. Suffice to say that the mod has a ‘military twist’ aimed squarely at pleasing the crowd at MODSIM World Conference.
I doubt data collection will be completed by the time the conference comes around, but I should have some data to show.
In case you are going to the conference, I won’t really be showing the game mod, Guardian. Instead, I will be showcasing the Performance Tracing Reporting Assistant, (Performance Tracer, or PeTRA). The game mod is a means to the end. I promise to tell you more about what all that means in the near future. Stay tune.





