Yesterday, the Reuter ran an interesting report about LittleBigPlanet (see excerpt below). I am interested less so about the game per se, but more so in the “moddable” aspect of it. It seemed that a “toolkit” will be given so that players can create and share player-created levels after they are done with the game’s original campaign (about 50 levels or so).
Sony Computer Entertainment America’s”LittleBigPlanet” game, released in North America on Tuesday, lets players create characters and scenarios for the PlayStation 3, taking the Internet’s embrace of community-created sites to video games.
The new game has 50 levels of play in a universe of castles and mountains where customizable sackcloth puppets must navigate obstacles and puzzles to proceed.
What separates it from the pack is a suite of tools, which allows players to create their own game challenges and share them with others online via Sony Corp’s PlayStation Network…
“The three pillars of the game are equal: play, create, and share,” said Ettouney, who co-founded the game’s development studio, Media Molecule.
Electronic Arts Inc has proven that empowering gamers is a good business decision these days. Gamers have populated the new “Spore” universe with over 25 million creatures, vehicles and buildings of their own creation. “Spore” PC and Nintendo DS games sold over 1 million copies worldwide in the first three weeks.
Billy Pidgeon, video game analyst for IDC, believes “LittleBigPlanet” will help Sony drive sales of its PS3. The PS3 lags Microsoft’s Xbox 360 and Nintendo’s Wii in total sales, but new games made by Sony exclusively for its machine may help it gain ground….


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