Note: Fellow Researchers: You may download these papers for your own private use. Please do no re-distribute.
Peer-Reviewed Journal Papers
- Loh, C. S. (2009). Researching and Developing Serious Games as Interactive Learning Instructions. International Journal of Gaming and Computer Mediated Simulations. 1(4): 1-19. [PDF]
- Loh, C. S. (2007). Choice and Effects of Instrument Sound in Aural Training. Music Education Research, 9(1): 129-143. [PDF]
- Loh, C. S., & Williams, M. D. (Spring 2002). “What’s in a Web site” – Students’ perception. Journal of Research on Technology in Education. 34 (3): 351-363. [PDF]
- Loh, C. S. (Nov/Dec 2001). Learning tools for knowledge nomads: Using Personal Digital Assistants (PDAs) in Web-based learning environment. Educational Technology. 41(6): 5-14. [PDF]
- Loh, C. S. (2004). The effects of pitch discrimination training on achievement in melodic interval discrimination. Unpublished Ph.D. dissertation: The University of Georgia, Athens, GA. [PDF]
- Loh, C. S. (1999). Children’s perceptions of motivational design elements in educational Web sites. Unpublished M. Ed. dissertation: National Institute of Education, Nanyang Technological University, Singapore.
Peer-Reviewed Book Chapters
- Loh, C. S. (2012, in press). Information Trails: In-process assessment for game-based learning. In D. Ifenthaler, D. Eseryel, & X. Ge (Eds). Assessment in game-based learning: Foundations, innovations, and perspectives. New York, NY: Springer.
- Loh, C.S. (2011). Researching and Developing Serious Games as Interactive Learning Instructions. In R. E. Ferdig (Ed.), Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications. (pp. 263-282). Hershey, PA: IGI-Global.
- Kaplan-Rakowski, R. and Loh, C. S. (2010). Modding and Rezzing in Games and Virtual Environments for Education. In Y.K. Baek (Ed.), Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. (pp. 205-219). Hershey, PA: IGI-Global. [PDF]
- Loh, C. S., & Byun, J. H. (2009). Modding Neverwinter Nights Into Serious Games. In D. Gibson & Y. K. Baek (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. (pp. 408-426). Hershey, PA: IGI-Global. [PDF]
- Loh, C. S. (2008). Confronting the Dark Side of Video Games. In C. T. Miller (Ed.), Games: Purpose and Potential in Education. (pp. 185-218). New York, NY: Springer Science+Business Media, LLC. [PDF]
- Botturi, L. and Loh, C. S. (2008). Once Upon a Game: Rediscovering the Roots of Games in Education. In C. T. Miller (Ed.), Games: Purpose and Potential in Education. (pp. 1-22). New York, NY: Springer Science+Business Media, LLC. [PDF]
- Miller, C. T., Loh, C. S., Becker, K., Botturi, L., Barbour, M., Nettleton, K. F., et al. (2008). Blogging the Future from Multiple Perspectives: Current Problems and Future Potentials for Educational Games. In C. T. Miller (Ed.), Games: Purpose and Potential in Education. (pp. 219-250). New York, NY: Springer Science+Business Media, LLC. [PDF]
- Loh, C. S. (Nov 2007). Designing Online Games Assessment as “Information Trails.” In V. Sugumaran (Ed.), Intelligent Information Technologies: Concepts, Methodologies, Tools and Applications. (pp. 553-574). Hershey, PA: Idea Group, Inc. [PDF] [* Note: This chapter is a special reprint from the following paper.]
- Loh, C. S. (Jan 2007). Designing Online Games Assessment as “Information Trails.” In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and Simulation in Online Learning: Research and Development Frameworks. (pp. 323-348). Hershey, PA: Idea Group, Inc. [PDF]
- Wong, P. and Loh, C. S. (2000). Evaluating computer-based educational resources. In M. D. Williams (Ed.), Integrating Technology Into Teaching And Learning. (pp. 93-117). Pearson Education Asia Pte. Ltd., Singapore.
Conference Proceedings
- Loh, C. S. (Sep 2011). Using in situ data collection to improve the impact and return of investment of game-based learning. Proceedings of ICEM-SIIE 2011, the 61st International Council for Educational Media (ICEM) and the XIII International Symposium on Computers in Education (SIIE) Joint Conference. Aveiro, Portugal: ICEM-SIIE.
- Loh, C.S. (2010). A real-time approach to performance assessment for multi-user virtual environments. In J. Sanchez & K. Zhang (Eds), Proceedings for E-Learn 2010 – World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). [PDF]
- Loh, C.S., & Li, H.I. (2010). Reducing re-training cost through on-demand, ad hoc assessment. Paper presented at the MODSIM World Conference and Expo 2010 – 21st Century Decision-Making: The Art of Modeling & Simulation (Oct 13-15, 2010). Hampton, VA: MODSIM World Conference & Exposition. [PDF]
- Younis, B. & Loh, C.S. (2010). Integrating serious games in higher education programs. Proceedings of the Academic Colloquium 2010: Building Partnership in Teaching Excellence (July 30, 2010). Ramallah, Palestine: AMIDEAST. [PDF]
- Loh, C. S., Anantachai, A., Byun, J., & Lenox, J. (2007). Assessing what players learned in serious games: In situ data collection, information trails, and quantitative analysis. In Q. Mehdi (Ed.), Computer Games: AI, Animation, Mobile, Educational & Serious Games (CGAMES 2007). Wolverhampton, UK: University of Wolverhampton. [PDF]
- Loh, C. S., Branch, R. M., Shewanown, S., & Ali, R. (2003). The effect of text spacing after the period on time for on-screen reading tasks. In R. E. Griffin (Ed.), The 2002 International Visual Literacy Association Selected Readings. Blacksburg, VA: International Visual Literacy Association. [PDF]
Invited Speaker: Conference Presentations
- Loh, C. S. (Oct 6, 2011). In situ data collection and assessment methodology for game-based learning. Presentation at the University of Mannheim, Mannheim, Germany.
- Loh, C. S. (Oct 5, 2011). In situ data collection and assessment methodology for game-based learning. Presentation at the Albert-Ludwigs-University Freiburg, Freiburg, Germany.
- Loh, C.S. (2009). Impact of Web 2.0 in Education. Invited presentation at the 5th Conference for Professionals in Foreign Language Teaching: Use of Instructional Technology. San Salvador, El Salvador.
Conference Presentations
- Loh, C. S. (Sep 2011). Using in situ data collection to improve the impact and return of investment of game-based learning. Proceedings of ICEM-SIIE 2011, the 61st International Council for Educational Media (ICEM) and the XIII International Symposium on Computers in Education (SIIE) Joint Conference. Aveiro, Portugal: ICEM-SIIE.
- Loh, C.S. (Oct 18-22, 2010). A Real-Time Approach to Performance Assessment for Multi-User Virtual Environments. Paper presented at E-Learn 2010 – World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. Orlando, FL.
- Loh, C.S., & Li, H.I. (Oct 13-15, 2010). Reducing re-training cost through on-demand, ad hoc assessment. Paper presented at the MODSIM World Conference and Expo 2010 – 21st Century Decision-Making: The Art of Modeling & Simulation. Hampton, VA.
- Younis, B. & Loh, C.S. (Jul 2010). Integrating serious games in higher education programs. Paper presented at Academic Colloquium 2010: Building Partnership in Teaching Excellence. Ramallah, Palestine.
- Loh, C. S., Van Eck, R., Adcock, A. B. (Nov 2008). Creating a serious game world together: A Multi-site effort. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2008), Orlando, FL.
- Loh, C. S., Reese, D., Warren, S. (Nov 2008). Consortium for Instructional Design, Evaluation and Assessment Standards in Serious Games. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2008), Orlando, FL.
- Loh, C. S. (Oct 2007) Modding for Serious Play (3rd Instructional gaming Symposium). Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2007), Anaheim, CA.
- Botturi, L. and Loh, C. S. (Oct 2007) Why you cannot afford to be a videogame illiterate. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2007), Anaheim, CA.
- Byun, J. H. and Loh, C. S. (Oct 2007) Modding videogames for use in the classroom. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2007), Anaheim, CA.
- Loh, C. S., Anantachai, A., Byun, J., & Lenox, J. (2007). Assessing what players learned in serious games: in situ data collection, information trails, and quantitative analysis. Paper presented at the 10th International Conference for Computer Games: AI, Animation, Mobile, Educational & Serious Games (CGAMES 2007), Louisville, KY.
- Byun, J. H., Jones, D., & Loh, C. S. (Mar 2007) Modding “Neverwinter Nights” for video game-based learning in the classroom. Paper presented at the 4th Closing the Gap Conference, Carbondale, IL.
- Loh, C. S. (Oct 2006) Tracking an Avatar: Designing Data Collection into Online Games. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2006), Dallas, TX.
- Loh, C. S. (Nov/Dec 2005). Psychoacoustics and the effect of instrument sound in music instruction. Paper presented at the 13th International Conference on Computers in Education (ICCE 2005), Singapore.
- Loh, C. S. (Oct 2005) An analysis of tools used by independent (Indie) game developers. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2005), Orlando, FL.
- Loh, C. S., & Botturi, L. (Oct 2005) “What’s in a name?” A discussion of what Game means to the field. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2005), Orlando, FL.
- Sing, K. M., Peh, J., & Loh, C. S. (Oct 2005) Mobile Learning: Experiencing History with Text Messaging. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2005), Orlando, FL.
- Loh, C. S. (Apr 2005). Guitar vs. piano: The effects of instrument sound in Web-based ear training. Paper presented at the Annual Conference of American Educational Research Association (AERA 2005), Montreal, Canada.
- Loh, C. S. (Nov 2004). Mona Listen: A Web-based ear training module for musical pitch discrimination of melodic intervals. Paper presented at E-Learn 2004, Washington, D.C.
- Loh, C. S., Rieber, L.P., Wiley, D., van Eck, R., Holschuh, D., & Smith, D. A. (Oct 2004). Let’s make R.O.O.M. for games. Panel discussion at the Annual Conference of the Association for Educational Communications and Technology (AECT 2004), Chicago, IL.
- Loh, C. S. (Oct 2004). Macromedia Flash as a data collection tool for research work. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2004), Chicago, IL.
- Loh, C. S., Amiel, T., & McClendon, J. (Oct 2003). FlashGLO: A Flash-based Gaming Learning Object. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2003), Anaheim, CA.
- Loh, C. S., & Branch, R.M. (Oct 2003). A new global warming: The rise of wireless hotspots. Paper presented at the Annual Conference of the Association for Educational Communications and Technology (AECT 2003), Anaheim, CA.
- Branch, R. M., Loh, C. S., Shewanown, S., & Ali, R. (Oct 2002). The effect of text spacing after the period on time for on-screen reading tasks. Paper presented at the Annual Conference of the International Visual Literacy Association (IVLA), Breckenridge, CO.
- Reeves, T. C., Benson, L., Elliott, D., Grant, M., Holschuh, D., Kim, B., Kim, H., Lauber, E., & Loh, C. S. (Jun 2002). Usability and instructional design heuristics for e-Learning evaluation. Paper presented at the meeting of Ed-Media 2002: World Conference on Educational Multimedia, Hypermedia and Telecommunications, Denver, CO. [PDF]
- Loh, C. S. (Apr 2001). Learning tools for knowledge nomads. Paper presented at the DESIGN: Connect, Create, Collaborate Conference, In honor of Dr. Kent L. Gustafson. Athens, GA.
- Loh, C. S., & Williams, M. D. (May 2000). Motivational design of Web sites: Children’s perceptions. Paper presented at the 4th Global Chinese Conference on Computers in Education (GCCCE 2000): Teaching and Learning in the New Millennium. Singapore.
Book Reviews
- Loh, C. S. and Schrader, P. G. (2007, Dec). E-learning: Is the Field Really too Broad? Two Reviewers Begin the Dialogue. Educational Researcher. 36 (9): 573-578. [PDF]
Grants
- “Tracking Learner Actions in Multi-User Virtual Environments (MUVE) for Performance Assessment.”
- 2009 Defense University Research Instrumentation Program (DURIP) grant
- awarded by the Army Research Office (ARO). ($71,000) - “Information Trails” – 2006 SIUC Faculty Seed-Grant. ($26,000)
Journal Editorship
- March 2010 – to date, Associate Editor, International Journal of Game-Based Learning (IJGBL) – An Official Publication of the Information Resources Management Association. [Link]
- September 2008 – to date, Associate Editor, International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) – An Official Publication of the Information Resources Management Association. [Link]
Professional Workshop
- Loh, C.S. (2009). Using Commercial Off-The-Shelves (COTS) Games for Education. Workshop conducted at the 5thConference for Professionals in Foreign Language Teaching: Use of Instructional Technology. October 26 – 28th, 2009. University of El Salvador, El Salvador.
Awards Received
- Finalist – 2nd Annual Serious Games Challenge & Showcase (2007). Interservice/ Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, FL. [Link]
- Doctoral Student of the Year (2004). Department of Instructional Technology, College of Education, University of Georgia, Athens, GA.
– updated Feb 2011