Games For Learning Institute (G4LI)

There will be a new Games for Learning Institute (G4LI) in New York University. The institute is a new joint research endeavor of Microsoft Research, New York University, and a consortium of universities, including: Columbia University, the City University of New York (CUNY), Dartmouth College, Parsons The New School for Design, Polytechnic Institute of NYU, the Rochester Institute of Technology, and Teachers College at Columbia University.

Microsoft Research is providing $1.5 million to the Institute. NYU and its consortium of partners are matching Microsoft’s investment, for a combined $3 million. Funding covers the first three years of the G4LI’s research, which will focus on evaluating computer games as potential learning tools for science, technology, engineering and mathematics (STEM) subjects at the middle-school years (grades 6–8). The institute will work with a range of student populations, yet focus on underrepresented middle-school students, such as girls and minorities.

The aim is to identify which qualities of computer games engage students and develop relevant, personalized teaching strategies that can be applied to the learning process.

Effectiveness of Video Games. Again!

“While educational games are commonplace, little is known about how, why or even if they are effective,” said John Nordlinger, senior research manager for Microsoft Research’s gaming efforts. “Microsoft Research, together with NYU and the consortium of academic partners, will address these questions from a multidisciplinary angle, exploring what makes certain games compelling and playable and what elements make them effective, providing critically important information to researchers, game developers, and educators to support a new era of using games for educational purposes.”

How do they plan on doing it?

The G4LI also will evaluate game prototypes and introduce them, along with accompanying curricula, to an existing network of 19 New York City area schools; results in the classroom will be tracked. Based on the findings, the institute’s goal is to expand its research and game development to all K–12 grades. Resulting scientific evidence will be shared broadly with researchers, game developers and educators.

Original article: here.

I am one who don’t think qualitative tracking will work. So I can only hope they are not going down that path. I can only guess (since it is NYU) at what methodology they will be using…

Book Chapter on Game Modding

I have finally sent off the book chapter I co-wrote with JaeHwan Byun for the Gibson-Baek’s book.

Book Title: Digital Simulations for Improving Education
Editors: David GibsonYoung Kyun Baek
Chapter 18 - Making Video Game By Modification (Game Modding): Lesson Learned

Apart from the regular “fix this”, “change that”, I am actually very pleased with the reviewers’ feedback:

  • There are very few chapters that I know of that walk a reader through the mod process.  As such, this was not only entertaining, but also informational.

  • …this would be potentially one of the more widely used chapters!

  • …the chapter will be widely used by designers and educators.

Delta3D: OS Game Engine

Well, it was at best a random encounter. It started with a listserv posting on members’ opinion of the Top 3 serious games, and Jim Brazell (UTAustin) said, amongst a list of games/software:

Delta 3D – because to me the most serious game simulation is building games. This is the path to human development for Mars and beyond!
And Perry and the Navy are leading open source gaming with a real commitment to assessment.

Usually I am not interested about Game Engine because I don’t have the resources to work with them, but then the comment about “real commitment to assessment” piqued my curiosity. So who this Perry person from the Navy? No last name mentioned, and there is also no posting from any Perry at the SG Listserv. Hmm…

Fear not. Google to the rescue! :-P So it turns out that Jim is referring to Perry McDowell, Executive Director of the Direct3D project at MOVES Institute. Perusing MOVES’ plone site, I found a section dedicated to research papers published by MOVES.

A quick Google search and it was not difficult to find more papers on Delta3D:

Since Delta3D is an Open Source Game Engine, it would of course has a Web site for download, and a wiki for the tutorials on how to work the engine. (Click here for a description of what Delta3D).

Delta3D

And then, a paper caught my eyes: “SCORM reference”!

Why the sudden interest on SCORM? Rick saw the IT_Tracer at AECT and suggested I looked into it. So now I found Brent Smith, Chief Technological Officer (CTO) of Engineering & Computer Simulations (ECS).

What’s really interesting now, is not so much of the Google search. I realized from all these paper and publications, that it is highly likely these are the very same folks who will turn up at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in two weeks time! Which I am already planning to go because of the SG Challenge!

Wow! Life can be so interesting!

Playing to Learn

The Murphy Winter Report (2005/2006) ran an article about Kathleen Hansen and Nora Paul of University of Minnesota using NWN for Journalism. (I have known about someone using NWN for journalism for quite sometime now, but it keep slipping my mind as to who the researchers are… Now I won’t forget.)

Original article: http://sjmc.umn.edu/mreporter/winter2005/neverwinter.html

(Excerpt… ) NWN has another, very important feature: It is sold along with a gamebuilding toolset that allows users to modify the game, and BioWare encourages players to design their own versions of NWN using tilesets (groups of images) which are available legally and online in databases set up by NWN fans around the world. This element of the game is what allowed Hansen and Paul to modify the software for the pedagogical needs of the Jour 3004 course: They replaced the medieval world of Forgotten Realms with the modern world of a small American city called Harperville, and transformed the rogues, wizards, and barbarians into news editors, reporters, and other modern characters.

Hansen and Paul modified the game (with the technical help of Matt Taylor, a colleague at Dunwoody College of Technology) to provide students with an interactive lesson in researching and writing a breaking news story. In the modified game, the student plays the role of a rookie reporter at the Harperville Gazette newspaper. A train has derailed in town and spilled its load of anhydrous ammonia, and the rookie reporter is assigned to write a context piece to help Gazette readers understand the implications of the accident. In the game, the reporter talks to the paper’s editor about a good angle for the story, such as the health effects of anhydrous ammonia, the potential environmental effects, the public safety aspects of the wreck, or issues of railroad safety. Once players choose their story angle, they are free to go anywhere in the newsroom and anywhere in the city of Harperville to research the story.

Players have many options for researching their stories. Hansen and Paul stocked the game’s (news library) with hundreds of pages of documents and sources from online sites, and populated Harperville with dozens of characters who can be interviewed by the rookie reporter, including hospital employees, railroad executives and workers, city hall and emergency management personnel, university experts, and businesspeople. As students move through the information- seeking process, they take notes in a reporter’s notebook within the game. They then file their story, get a printout of their reporter’s notebook, and write a 1,000-word news story with the information they’ve gathered. As the class instructor, Hansen has access to the log of each student’s movements through the game; students must also turn in their reporter’s notebook and their stories so she can see the type of notes students have taken, and how they used those notes in generating their stories.

Since the Jour 3004 course is required of all majors in the SJMC, Hansen is eager to learn if this kind of simulated environment will help her students master the art of gathering, processing, and reporting information. “We know that students today are used to interactivity and that they don’t like to sit still in lecture classrooms being ‘fed’ information,” says Hansen. “What we don’t know is if educational gaming is going to be an effective method of enhancing conceptual mastery of subject matter or complex processes. Journalism education is a great place to test some of these ideas,” she adds, “since journalism students are asked to master both practical and conceptual skills in their courses. Game simulations can offer a realistic world in which to ‘practice’ those practical and conceptual skills without risk.”

For Paul, the NWN project is a natural outgrowth of her work in the INMS, particularly the Games Research and Virtual Environment Lab (GRAVEL). “The GRAVEL project was started to build a network of people at the University who are looking into the use of games and simulation environments as an area of research or application in learning,” Paul says. “But I’m interested in not only talking about games, but in actually applying what we know to real projects. The NWN project was a real opportunity to put up or shut up.”

Paul notes that the NWN project will help answer some larger questions about computer gaming’s role in classrooms. She cites a Pew Internet and American Life study which found that more than two-thirds (fully seventy percent) of college students play video, computer or online games at least once in a while.

It’s always interesting to see how others come up with ingenious ideas to use NWN, or games for learning. :-)

Serious Games Challenge

After two months of planning and several weeks of crazy coding/scripting, my research team has finally put together a game for the 2nd Annual Serious Games Challenge and Showcase at I/ITSEC. I must say I learned a lot. Before, I was able to put together a story, and even build the set. But when it comes to scripting, I am no help… But now, I must say I can script pretty decently.

For the last 3 days, I was basically fitting all seven areas together. Due to time constraint, instead of sending it off to the team for any inspection and correction, I decided to rewrite about 80% of the scripts (well, because I messed up). The process nearly killed me as I had to pull an all-nighter. I finally postmarked it by 10.30am my time (11.30am EST). Now, considering the deadline being 12.00 noon EST, that was cutting it really close!

Still like I said, now I feel I have finally earn the rite of passge. I can boldly call myself a developer (and I have done game design from the beginning to finish). So, I am one of them now. I believe this is what separate instructional designers who talks about game design, from instructional designers who have done game designs.

Now to put all that behind me, and wait for the outcome of the judging/selection.

Oh, the story? It’s about saving a young girl from a mysterious illness… and the name of the Mod is aptly, “Saving Adryanee.”