Neverwinter Nights 2 “Research”

I have finally come across the first report about folks “using Neverwinter Nights 2 for learning and/or research.” I am pretty sure the folks at Heriot-Watt University are somehow “inspired” by the success at West Nottinghamshire — since both Judith Good and Judy Robertson also hailed from the United Kingdom.

But whatever the things they are doing with NWN2, the most important aspect (to me) is the last question on the interview: How are you going to measure the benefit (i.e. learning progress) of the game-based learning project?

Read on…

Hitting the Play Button : HERO

It’s part of a research project at Heriot-Watt University, where researchers are exploring how school pupils can learn through building their own video games. Using a toolkit adapted from the fantasy role-playing game Neverwinter Nights 2, it aims to engage pupils with a range of curriculum activities in literacy, IT and design. Below, Keiron Nicholson, software developer with the project at Heriot-Watt University, explains how it all works. Questions by Charlie Peverett.

How does the concept of Adventure Author go down initially in schools? Do teachers need much persuading that it’s ‘real work’ as well as popular?

There can be initial resistance from teachers, who haven’t grown up with video games in the way that most children have. We did some trial sessions at a typical primary school in Dundee and initially met with quite a cynical response from the teachers, but within a few weeks they’d become very enthusiastic about the project, largely because they saw how much it motivated the children.

In terms of persuading them that it’s ‘real work’, there’s a lot of links to the curriculum that they were keen to pick up on – since a big part of the design is coming up with a story and writing interactive dialogues, it feeds into their literacy and storytelling abilities. They also learn a lot about problem-solving and collaboration, and the teachers in Dundee particularly noted the kids’ willingness to ‘redraft’ their work, which is usually very difficult to get them to do.

Naturally they’re also keen on getting the children excited about an ICT package, since computer skills are a big focus nowadays. I think they feel that anything educational that actually gets kids motivated is a good thing. The teachers even chose to tie it in to additional areas of the curriculum, like getting them to make artwork and adverts to accompany their games.

Neverwinter Nights 2 is pretty warlike. Do pupils playing Adventure Author follow that lead? Do you find pupils are more likely to bring murder and military stuff into their games than, say, if they were doing a creative writing exercise?

The game sticks strictly to largely non-violent fantasy combat as seen in the Lord of the Rings films. Naturally, the game toolkit has plenty of resources for fantasy monsters and swords and sorcery stuff, as this can be a fun aspect of the gameplay. However in story terms, their writing has shown a lot of imagination, and doesn’t seem to be bound by the setting – in fact, they use the restrictions of the fantasy artwork very creatively. They use what’s available to them for what they want to do, so we’ve had stories where werewolves are cast as train conductors, and zombies hang about outside Blockbuster Video! In particular, the girls are less interested in the fantasy combat aspect, and more focused on the possibilities for storytelling and art design – it’s quite possible to leave the ‘warlike’ stuff out of the game altogether.

Have any designs particularly impressed you?

One of the kids at our workshops did a satirical game in which you had to interact with various famous political figures like George W Bush and Tony Blair, culminating in a duel with Jacques Chirac! We thought that was pretty inventive.

If pupils want to go on designing games beyond the time allowed by Adventure Author, what opportunities are there for doing so (either within formal education or outside it)?

The Neverwinter Nights 2 software is commercially available, and will probably be selling at below full price by the time the project is finished. We’ll be providing the Adventure Author software on our website free of charge for anybody who wants it, along with tutorials and teachers’ resources to help things along. In formal education, there’s a rapidly growing selection of courses and even institutions which specifically teach game design and programming. There’s also plenty of stuff on the web that pupils will find useful.

After the trials in Dundee, we found that a majority of the kids were asking for the game for Christmas so they could carry on working on their games, and that many parents then bought it on the recommendation of the teachers. The original Neverwinter Nights can be picked up for under £10, and it provides a fairly gentle start to game design for those wanting to get stuck in immediately.

How are you going to measure the benefits of Adventure Author for pupils’ development?

In educational terms, we’re going to be looking closely at the links between their progress in other areas of the curriculum and their experiences with the software. We’re most interested in the impact on literacy skills, since our results so far have indicated that a lot of kids will engage far more in creative writing within the context of game development, when ordinarily it wouldn’t interest them so much. We’ll also be gathering the opinions of professional game designers, teachers, and other pupils to judge how successful the kids have been at creating a well-rounded and fun video game.

Digital game-based learning in Europe

On June 2, 2005, the 4th International Symposium for Information Design was held at the Stuttgart Media University. It’s theme? Digital Game Based Learning. The full proceeding of the symposium can be downloaded here [link to PDF].

“Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches. The game industry develops not only products for leisure, but also for work and learning, with many dimensions in the area of social life, knowledge acquisition and application, gaining of soft skills and of other experiences.

Digital games attract researchers from different science fields e.g. sociology, cultural studies, educational theory, psychology, computer science, etc. The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.”

This is a joint project with the European community, ”Special Interest Group for Game-based Learning in Universities and lifElong Learning” (SIG-GLUE).

Making the News

Kathryn Jaehnig did a write up for CILR’s Information Trails research team today. The article was printed in today’s Southern Illinoisan newspaper.

 

Headline: Computer Games May Help with Class Work
ID: 19394578.doc
Author: Kathryn Jaehnig
Approx. number of words: 687

 

CARBONDALE – Some day, in the not-so-distant future in a school not far away, students may claim that a dragon ate their homework.

 

A teaching environment based on today’s multi-player, computer-game worlds could engage students as never before, according to Christian S. Loh, an assistant professor of Curriculum and Instruction at Southern Illinois University Carbondale…

 

PHOTO: ‘Mod’ squad – Meeting in the office of Southern Illinois University Carbondale assistant professor Christian S. Loh (seated), students (from left) Joseph D. Lenox, Arnond Anantachai and Jaehwan Byun discuss the computer game they’re modifying – ‘modding,’ in gamespeak – to make it a useful educational tool.

 

The full text of the news can be found here.

CGames 2007, Louisville, KY

10th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (Call For Paper)

25th-28th July 2007.
Galt House Hotel, Louisville, KY.

The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, England, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state of the art, new research results, perspectives of future developments and innovative applications relevant to games development and related areas.

The conference is sponsored by the Society for Computer Simulation (SCS), the Institute Electrical Engineers (IEE), the British Computer Society (BCS), the Digital Games Research Association (DIGRA) and The International Journal of Intelligent Games and Simulation.

The call for paper ends on May 31, 2007.

NWN Modding: West Notts College, UK

West Nottinghamshire College at Mansfield, UK has been modding NWN since 2005. Those of us who followed the Bioware’s Wednesday newsletter would have read about their educational NWN project at one time or another.

The project has also been reported in the news, here’s one write-up, and here’s another. On Jan 12, 2007, BBC News released yet another follow-up. [Citation: BBC News. (2007). Computer Game to Boost Key Skills [Electronic Version]. Retrieved January 22, 2007 from http://news.bbc.co.uk/2/hi/uk_news/education/6254989.stm]

Summary:

Lead by Nigel Oldman, the computer science teachers at West Nottinghamshire College modded NWN (version 1) into an educational game that teaches teenage students literacy and numeracy.

In this mod, players have to make decisions about what to take and how to progress using mathematics and their literacy skills. In one example, they have to figure the area of a galleon in order to bring enough things onboard for their journey. Mistakes in calculation result in the galleon sinking on the way and players not able to progress to the next level.

Frustrated students would knock on the staff room door and not let the teacher go until they learned how to calculate area… In the two years since the project began, about 700 students at West Nottinghamshire College (Mansfield, England) have played the game. Achievement of key skills has trebled to 94%.

West Notts premiered the game at this week’s Bett show on educational technology at London’s Olympia.

westnotts
NWN game mod developed by computer science teachers at West Notts College

I would be really interested to get in touch with someone from West Notts and see if there’s some way we can collaborate. May be they would like to present their project here in the U.S.?