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	<title>Performance Tracing &#187; Modding</title>
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	<description>In situ Assessment for Game-Based Learning</description>
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		<title>Moddable LittleBigPanet</title>
		<link>http://www.csloh.com/research/moddable-littlebigpanet/</link>
		<comments>http://www.csloh.com/research/moddable-littlebigpanet/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 04:24:36 +0000</pubDate>
		<dc:creator>Sebastian</dc:creator>
				<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[COTS Games]]></category>
		<category><![CDATA[Modding]]></category>

		<guid isPermaLink="false">http://www.csloh.com/research/?p=180</guid>
		<description><![CDATA[Yesterday, the Reuter ran an interesting report about LittleBigPlanet (see excerpt below). I am interested less so about the game per se, but more so in the &#8220;moddable&#8221; aspect of it. It seemed that a &#8220;toolkit&#8221; will be given so &#8230; <a href="http://www.csloh.com/research/moddable-littlebigpanet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Age of Decadence by Iron Tower Studio</title>
		<link>http://www.csloh.com/research/age-of-decadence-by-iron-tower-studio/</link>
		<comments>http://www.csloh.com/research/age-of-decadence-by-iron-tower-studio/#comments</comments>
		<pubDate>Wed, 28 May 2008 23:55:43 +0000</pubDate>
		<dc:creator>Sebastian</dc:creator>
				<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[COTS Games]]></category>
		<category><![CDATA[Modding]]></category>

		<guid isPermaLink="false">http://www.csloh.com/research/?p=83</guid>
		<description><![CDATA[Came across the Age of Decadence by Iron Tower Studio. Apparently they are building a new isometric, 3D RPG using Torque Game Engine. The game (preview) looks really good! Below&#8217;s an excerpt from an unofficial FAQ from their forum. I am particularly interested &#8230; <a href="http://www.csloh.com/research/age-of-decadence-by-iron-tower-studio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Book Chapter on Game Modding</title>
		<link>http://www.csloh.com/research/book-chapter-on-game-modding/</link>
		<comments>http://www.csloh.com/research/book-chapter-on-game-modding/#comments</comments>
		<pubDate>Fri, 16 May 2008 23:58:51 +0000</pubDate>
		<dc:creator>Sebastian</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Publication]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://www.csloh.com/research/?p=85</guid>
		<description><![CDATA[I have finally sent off the book chapter I co-wrote with JaeHwan Byun for the Gibson-Baek&#8217;s book. Book Title: Digital Simulations for Improving Education Editors: David Gibson &#38; Young Kyun Baek Chapter 18 - Making Video Game By Modification (Game Modding): Lesson Learned &#8230; <a href="http://www.csloh.com/research/book-chapter-on-game-modding/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Witcher Editor: D&#8217;jinni</title>
		<link>http://www.csloh.com/research/witcher-editor-djinni/</link>
		<comments>http://www.csloh.com/research/witcher-editor-djinni/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 17:37:05 +0000</pubDate>
		<dc:creator>Sebastian</dc:creator>
				<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[COTS Games]]></category>
		<category><![CDATA[Modding]]></category>

		<guid isPermaLink="false">http://www.csloh.com/research/?p=77</guid>
		<description><![CDATA[The long awaited D&#8217;jinni &#8220;Adventure Editor&#8221; is finally available. Great! Those who are interested in modding Witcher (err&#8230; creating new adventure for WItcher) can finally have the means to do so. Unfortunately, what I have learned from my team so &#8230; <a href="http://www.csloh.com/research/witcher-editor-djinni/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Civilization Modding Contest</title>
		<link>http://www.csloh.com/research/civilization-modding-contest/</link>
		<comments>http://www.csloh.com/research/civilization-modding-contest/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 21:15:16 +0000</pubDate>
		<dc:creator>Sebastian</dc:creator>
				<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[COTS Games]]></category>
		<category><![CDATA[Modding]]></category>

		<guid isPermaLink="false">http://www.csloh.com/research/civilization-modding-contest/</guid>
		<description><![CDATA[Firaxis has just announced a Modding contest for Civilization IV! There are a total of four categories: Best In-Game Asset (art, including units, buildings and/or wonders) Best World-Builder Scenario (just a single .wbs file) Best Map Script (just a single &#8230; <a href="http://www.csloh.com/research/civilization-modding-contest/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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