Definition of Games

Below was my thoughts from an older blog entry dated February 16, 2005. The idea has been developed into a full chapter (along with Luca Botturi) that will soon appear in a new book edited by Chris Miller, Games: Purpose and Potential in Education (2009).
[N.B.: There are two chapters in the book that bears my name, [...]
Book Chapter on Game Modding
I have finally sent off the book chapter I co-wrote with JaeHwan Byun for the Gibson-Baek’s book.
Book Title: Digital Simulations for Improving Education
Editors: David Gibson & Young Kyun Baek
Chapter 18 - Making Video Game By Modification (Game Modding): Lesson Learned
Apart from the regular “fix this”, “change that”, I am actually very pleased with the reviewers’ feedback:
There are very [...]
New Journal in Gaming and Smulation
The quarterly International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) is a new, peer-reviewed, international journal edited by Rick Ferdig (University of Florida) and published by IGI-Global.
The journal is interdisciplinary in nature and invites research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal [...]
