I am reading the chapter in Instructional Media and Technologies for Learning, by Heinich, Molenda, Russell and Smaldino (1999). It’s a very widely used book for IDT students (good book, too), but I find myself disagreeing with the definition of GAMES provided by respectable leaders in my field.
Tag Archives: Publication
Book Chapter on Game Modding
I have finally sent off the book chapter I co-wrote with JaeHwan Byun for the Gibson-Baek’s book.
Book Title: Digital Simulations for Improving Education
Editors: David Gibson & Young Kyun Baek
Chapter 18 - Making Video Game By Modification (Game Modding): Lesson Learned
Apart from the regular “fix this”, “change that”, I am actually very pleased with the reviewers’ feedback:
-
There are very few chapters that I know of that walk a reader through the mod process. As such, this was not only entertaining, but also informational.
-
…this would be potentially one of the more widely used chapters!
-
…the chapter will be widely used by designers and educators.
New Journal in Gaming and Simulations
The quarterly International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) is a new, peer-reviewed, international journal edited by Rick Ferdig (University of Florida) and published by IGI-Global.
The journal is interdisciplinary in nature and invites research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical, theoretical manuscripts as well as qualitative and quantitative research studies, meta-analysis, and methodologically-sound case studies.
There is also a book reviews section aimed at keeping readers on the forefront of this continuously evolving field.
First issue should appear sometime between Nov 2008 – Jan 2009!
Full Disclosure: I am one of the Associate Editors for this new journal.
